Paid · Desktop only Design your own playable islands

Island Creator.

Sculpt the rules. Then play them.

Island Creator is a full-fidelity terrain editor built into the live game. Shape your island, set the rain, plant volcanoes and props, then hit Play and discover what you've made. This page documents every tab, slider, shortcut, and prop.

13 sections ~10 min read Desktop-only · Paid feature Last edited · 19 May 2026
01 Start here

What is Island Creator?

A full editor. No second window. The island you're shaping is the island you'll play.

Island Creator is a full-fidelity terrain editor built directly into the live game scene. You design a playable island from scratch — its shape, surface, special features, obstacles, and rain settings — then play it exactly as it will appear, share it with a link, or save it to your collection.

Paid · Desktop only Island Creator is a one-time paid unlock tied to your account, and runs on desktop browsers only. The shaping tools were designed around a mouse + keyboard; touch is a future consideration.

What you can shape

  • Island geometry — size, radius, scale, tilt, bay, organic noise.
  • Surface look — 9 texture options, custom color palettes, day or night.
  • Rain physics — cloud spawn rate, droplet count, drop size, cloud speed.
  • Features — calderas, up to 6 volcanoes (active or dormant), terraces, spirals.
  • Obstacles — up to 8 props from the prop library, static or kinetic.
  • Win condition — number of collection pools and the target percentage.
02 Getting in & out

Entering & exiting.

  • Enter via the Island Creator button in the main menu. A cinematic transition flies the camera to a fresh island and the editor panel opens on the right.
  • Play your island by clicking Play in the panel footer. If you have unsaved changes you'll be prompted to save first.
  • Return to editing any time from the pause menu while playing your creator island.
Tip — Save before you play Accept the save prompt unless you're explicitly testing throwaway changes. Crashes during a play session are rare, but anything not saved isn't recoverable.
03 The interface

The editor panel.

The panel lives on the right side of the screen. It has four tabs across the top. Every slider change updates the island in real time, with a short debounce — you see your edits immediately, with no rebuild button to click.

Click to collapse the panel into a thin strip when you want a clear view of the island. Click again to expand.

TAB 01

Settings

Name, win target, ocean, lighting, surface, rain.

TAB 02

Shape

Footprint, tilt, bay, organic noise.

TAB 03

Features

Calderas, volcanoes, terraces, spirals.

TAB 04

Obstacles

Up to 8 props with per-prop controls.

04 Looking around

Camera controls.

A free-flying camera. Inspect every angle.

In Creator mode the camera is free-flying, so you can frame the island from any angle while you work. Switch into free-fly with C and steer with WASD.

Action
Control
Orbit
Click & drag on ocean / sky
Zoom
Scroll wheel
Toggle free-fly mode
C
Move (free-fly)
WASD
Raise camera
Space
Lower camera
Ctrl
05 Reference

Keyboard shortcuts.

Keys
Action
Ctrl+Z
Undo
Ctrl++Z
Redo
C
Toggle camera control mode
WASD
Move camera
Space
Raise camera
Ctrl
Lower camera
T
Open terrain color panel
N
Cycle to next surface texture
[/]
Decrease / increase texture scale
06 Tab 01

Settings tab.

General properties: what kind of island and what kind of weather.

Island

Setting
What it does
Island NameMax 40 chars
The name shown in-game and on leaderboards.
Targets1 · 2 · 3 · 4
Number of water collection pools on the island.
Win Target %10% – 90%
Percentage of rain that must be collected to complete the level.
Water Level
Height of the surrounding ocean. Lower values expose more terrain; higher values flood the lower slopes.
Time of DayDay · Night
Day or Night lighting for the island.

Surface

Setting
What it does
Surface Texture9 options
The normal map applied to the terrain — Sand, Slate, Layers, Swirl Sand, Crack Rock, and more.
Texture Scale1× – 32×
How large each texture tile is. [ and ] step through this while you watch the island.
Color Preset
The terrain color palette. Click Choose to open the color tester and mix or save custom palettes.

Water — rain settings

Setting
What it does
Cloud Interval3 – 20 s
Time between cloud appearances.
Droplets / Cloud5 – 30
How many raindrops each cloud releases.
Cloud Duration2 – 12 s
How long each cloud stays over the island.
Min / Max Drop Size
Size range of individual raindrops. Larger drops are heavier and harder to redirect.
Cloud Speed
How fast clouds drift across the island.
Tip — Tune rain last Get the geometry close to right before you fiddle with rain. Cloud interval and drop count have outsized effects on difficulty, and they're easy to over-tune early when the shape is still rough.
07 Tab 02

Shape tab.

The geometry of the island itself.

Every slider on this tab rebuilds the island in real time. Drag, release, and the new mesh is in front of you. Combine the four sections — base, tilt, bay, surface detail — to get from generic round island to specific, characterful landform.

Base

Slider
What it does
Size8 – 20
Overall footprint of the terrain mesh.
Island Radius2 – 10
How far the landmass extends before tapering into ocean.
Scale X / Scale Y
Stretch horizontally or vertically — create thin atolls or wide oval islands.

Tilt

Raises one side of the island and lowers the other, creating a natural slope.

Slider
What it does
Angle0° – 360°
Direction the island tilts toward.
Amount
How steep the slope is. 0 = flat.

Bay

Carves a concave indent into one side of the island.

Slider
What it does
Angle0° – 360°
Which side the bay faces.
Depth
How deep the bay cuts in.
Width
How wide the opening of the bay is.

Surface detail

Procedural noise that gives the island organic variation. Most of these are subtle — small changes have visible effects.

Slider
What it does
Irregularity0 – 24
Overall organic randomness of coastline and terrain height. 0 = smooth, 24 = very jagged.
Distort Freq
Frequency of large-scale terrain warping.
Distort Amp
Amplitude of that warping — how pronounced the distortion is.
Distort Rand
Randomness added on top of the distortion.
Turbulence
Strength of high-frequency surface noise — adds bumps and ridges.
Turb Scale
Scale of the turbulence noise.
Turb Octaves
Number of turbulence layers stacked. More octaves = more fine detail.
Note — Sliders are debounced, not stepped The island rebuilds after you stop sliding, not on every micro-movement. If you drag through a value and back, only the final position registers — so don't worry about "scrubbing".
08 Tab 03

Features tab.

Optional large-scale structures. Toggle on, slide to taste.

Caldera

A volcanic crater depression. When enabled, a bowl-shaped hollow is carved into the terrain.

Slider
What it does
Pos X / Pos Z
Position of the caldera center on the island.
Radius
How wide the crater is.
Depth
How deep the bowl is.

Volcanoes

Individual volcanic cones placed on the island. Up to 6 volcanoes per island. Click Add Volcano to add one; click to remove it.

Per-volcano slider
What it does
Pos X / Pos Z
Position on the island.
Height
How tall the cone rises.
Radius
Width of the volcanic base.
Steepness
Slope angle of the cone's sides.
Crater Size
Radius of the summit crater.
Crater Depth
Depth of the summit crater.
Active / Dormant
Toggle whether this volcano emits lava.
Active volcanoes change the game A volcano set to Active will produce live lava flows during play — terrain reshapes permanently as lava cools. Plan your water collection paths with this in mind, or test with the volcano dormant first.

Terraces

Carves the terrain into stacked horizontal steps, like rice paddies or ancient earthworks.

Slider
What it does
Steps2 – 8
Number of terrace levels.
Step Height
Vertical height of each step.
Sharpness
How crisply defined the step edges are.

Spiral

Wraps a rising ramp around the island, creating a natural water-routing puzzle.

Slider
What it does
Turns1 – 5
How many times the spiral wraps around.
Width
Width of the spiral path.
Height
How much the spiral rises per revolution.
Center Height
Height of the center peak. Negative values create a central depression.
09 Tab 04

Obstacles tab.

Place props on the island. Some block water. Some get pushed by it.

Click Add Obstacle to open the picker and select from the prop library. Up to 8 obstacles per island. Once placed, each prop has its own controls for position, rotation, scale, and physics behavior.

Prop library

Boulder · Small
Rock
Boulder · Tall
Rock
Boulder · Flat
Rock
Basalt Clump
Rock
Basalt Leaning
Rock
Anchor
Coastal
Dock
Coastal
Lighthouse
Coastal
Conch Shell
Coastal
Tetrapod 1
Coastal
Tetrapod 2
Coastal
Stone Wall
Structural
Stone Well
Structural
Barrel
Structural
Moai · Tall
Monument
Moai · Head
Monument
Radio Tower
Metal
Wind Turbine
Metal
Shipping Container
Metal
Chest
Decorative

Per-obstacle controls

Control
What it does
Pos X / Pos Z
Position on the island terrain.
Rotate0° – 360°
Y-axis rotation.
Scale
Size multiplier.
Embed
How deep the base sinks into the terrain — prevents the prop floating or hovering above an uneven surface.
Static / Kinetic
Static props are fixed in place. Kinetic props have physics mass and can be pushed by rolling water droplets.
Tip — Use Stone Wall for channels The Stone Wall segment is the most reliable water-channel tool in the obstacle library — set it static, line a couple up, and you've built a deliberate corridor without sculpting a single hill.
10 The hidden tab

Terrain color tester.

A whole separate overlay for the look of the land.

Press T or click Choose next to the Color Preset setting to open the full terrain color panel — a separate overlay where you can shape exactly how the island reads at every elevation.

  • Adjust individual terrain height bands — peak, high, mid high, mid, mid low, low, shallow, deep, ocean mid, ocean deep (10 levels).
  • Mix custom palettes from scratch.
  • Save named presets to your account and reuse them across islands.
  • Load any saved preset and apply it to the current island instantly.
Palettes ride with the island The applied palette is saved as part of the island config — when someone opens your share link, they see your colors, not theirs.
11 Working safely

Undo & redo.

The editor keeps a full history of up to 50 states. Use the buttons in the panel header or the keyboard shortcuts. Every slider release, toggle, and obstacle placement is a separate undo step.

Action
Shortcut
Undo
Ctrl+Z
Redo
Ctrl++Z
History resets between sessions The 50-state history is per-editing-session. Closing the creator or switching islands wipes it. Save before you close if there's any state you'd want to undo back to.
12 Keeping & spreading

Save & share.

Save

Click Save in the panel footer. The Save button shows a dot when there are unsaved changes. Your island is saved to your account and accessible from any device you're logged in to.

Share

Once an island is saved, the Share button copies a direct link to your clipboard. Anyone with the link can load and play your island — they don't need an account. The share link also works as a bookmark to return to your island later.

My Islands

Click My Islands at the bottom of the panel to expand a list of all your saved islands. Each entry shows the name and last-edited date. From the list you can:

  • Edit — load an island back into the editor.
  • Delete — permanently remove it (with confirmation prompt).
  • New — start a fresh island (prompts to save if there are unsaved changes).
Tip — Send us the good ones We're collecting standout community islands for a possible curated section. If you make something you're proud of, send the link to [email protected].
13 Test it

Playing your island.

Click Play in the panel footer to switch to gameplay mode on your island. The editor panel disappears and the island behaves identically to a built-in level — rain falls, physics run, you sculpt with the normal controls. The water collection target is whatever you set in Win Target % under Settings.

To return to editing, open the pause menu and select Back to Creator.

Iterate fast The Play / Back-to-Creator loop is the heart of designing a level. Most good islands take a dozen play-and-tweak rounds before they feel right. Don't try to nail it in one pass — the editor is built for the loop.

Need a hand?

If something in the editor isn't behaving the way it's documented here, that's almost certainly a bug — tell us.

Now build one.

The editor is yours. Send us the link when it's ready.

Open Oasea How to Play